After some time, i thought that it is necessary to create a table of contents post. That way, it will be much easier for you, to quickly find the post that you are looking for! The result will be a fully working and responsive game based on my first game, Black Dodger.
Based on the date (this is the normal order in which the tutorials were released)
If you follow the tutorials from the beginning, then the final result will be this fully working and responsive game;
Feel free to contact me for any question or if you encounter any problem.
If those tutorials really helped you and you want to support me to keep making more games and therefore new tutorials for you then you can donate at the home page via paypal!
Edit:: The game has been updated and uploaded to GitHub! Find more details in this post. Or you can just go to GitHub!
Based on the date (this is the normal order in which the tutorials were released)
- Game Development LibGDX Tutorial
- LibGDX setup using Android Sudio (How To 1)
- Change orientation to landscape - hide Android virtual buttons (How To 2)
- Resolution independence (Common Problems 1)
- Aspect ratio independence (Common Problems 2)
- Create a responsive splash screen using scene2D (How To 3)
- Create a simple main menu using scene2D (How To 4)
- A simple game physics lesson with box2D (Understanding 1)
- Create a ground and walls using box2D (How To 5)
- Create a character and make him move (How To 6)
- Make the character jump and slide (How To 7)
- Create moving enemies (How To 8)
- Create animations for the enemies and add a background (How To 9)
- Implement resolution and aspect ration independence, viewports, camera (Understanding 2)
- Create animations for the hero (How To 11)
- Fix your timestep (Understanding 3)
- Manage your assets (How To 12)
- Advanced collision detection (Common Problems 3)
- Setup admob ads (How To 13)
- UPDATE and Upload to GitHub
Based on the category
1.How To
- LibGDX setup using Android Studio (How To 1)
- Change orientation to landscape - hide Android virtual buttons (How To 2)
- Create a responsive splash screen using scene2D (How To 3)
- Create a simple main menu using scene2D (How To 4)
- Create a ground and walls using box2D (How To 5)
- Create a character and make him move (How To 6)
- Make the character jump and slide (How To 7)
- Create moving enemies (How To 8)
- Create animations for the enemies and add a background (How To 9)
- Create animations for the hero (How To 11)
- Manage your assets (How To 12)
- Setup admob ads (How To 13)
2.Common Problems
- Resolution independence (Common Problems 1)
- Aspect ratio independence (Common Problems 2)
- Advanced collision detection (Common Problems 3)
3.Understanding
- A simple game physics lesson with box2D (Understanding 1)
- Implement resolution and aspect ration independence, viewports, camera (Understanding 2)
- Fix your timestep (Understanding 3)
If you follow the tutorials from the beginning, then the final result will be this fully working and responsive game;
Feel free to contact me for any question or if you encounter any problem.
If those tutorials really helped you and you want to support me to keep making more games and therefore new tutorials for you then you can donate at the home page via paypal!
Edit:: The game has been updated and uploaded to GitHub! Find more details in this post. Or you can just go to GitHub!
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